![]() ![]() There are almost no options in the game for anything whatsoever. Seriously, I wonder if all the other products that this game rips off even realize it? For example I bet Valve doesn't realize that they stole the TF2 Heavy model and animations almost verbatim (plus the TF2 soldier model and anims, just to name two), and several other models and animations have been copied slavishly from other titles. The levels, characters, and art design are generic flash TD fodder and have not a single iota of verve, originality, or even competence. Generic cartoony graphics don't even attempt to hide the lack of originality or character (but still somehow the game has long load times even on 2500k 4ghz, GTX 780, 16gb DDR3, and SSD). Obviously aimed at mobile money markets with microtransactions removed for PC, this is definitely the worst tower defense game I've played in several years. Fieldrunners 2 is simply a terrible tower defense game in every single respect. Fieldrunners 2 is I only paid 2 dollars and 49 cents for this game, yet still I regret that I purchased this complete and utter shash. To that extent, Fieldrunners for iPad is a classic example of a launch game: functional, but not (yet) well enough equipped to be considered a must-have.I only paid 2 dollars and 49 cents for this game, yet still I regret that I purchased this complete and utter shash. It's also worth noting high scores are currently local only - although that's because the game's chosen social platform, OpenFeint, doesn't yet support iPad.Īll-in all then, if you've never played Fieldrunners before this version would be a mildly amusing package, yet while the original version is available on iPhone for $3, the additional screensize alone hardly lends itself to recommendation. Levels ought to be concentrated into no more than 40-50 waves of good action and not strung out for their own sake. Structuring levels in Classic and Extended modes at a minimum of 100 waves, for instance, unnecessarily drags out games. In fact, time has only served to highlight some of the game's shortcomings. Increasing the graphical resolution isn't a compelling enough reason to spend an additional $8 downloading an 18 month-old tower defence game. Developer Subatomic has promised free updates as well as paid-for DLC, but it does nothing to render the game more attractive right now. Of course, the prospect of downloadable content in the future is certainly intriguing. That there are no new features or content at launch makes this iPad release an unconvincing proposition. ![]() ![]() Of course, none of this is new - Fieldrunners for iPad offers this same gameplay in the versions available on iPhone, iPod touch and PSP. That enemies succumb to attack from specific towers further encourages careful planning. As such, your towers must be arranged so that you're able to funnel ground units through constructed pathways while also ensuring the right towers can target passing aircraft. In spite of the limited tower selection, these varied enemies force you to make strategic decisions about your defences.Īircraft, for example, fly above towers and so can't be herded through a makeshift maze of defences. Thankfully, the enemies break out with some originality.įoot soldiers, half-tracks, biker officers and airships make an aggressive push across the screen. The weapons, which include a basic Gatling turret, missile launcher, decelerating goo tower, and electric Tesla coil, aren't new. Endless obviously acts as an infinite survival mode. Extended also features 100 waves, though you're granted an additional armaments. Classic runs to 100 waves, giving you a small arsenal of four weapons with which to defend your base. Without any story to speak of, Fieldrunners for iPad goes straight for the action on five maps.Įach offers three modes - Classic, Extended, and Endless - unlocked in succession. So while the quality of gameplay remains consistent with previous versions, there's nothing to distinguish this iPad iteration as being more enjoyable or sharper in terms of taking advantage of the new hardware. Originally released for iPhone back in 2008, and updated many times since, it now faces a sophisticated new challenge with iPad - yet doesn't seem equipped to face it. He may have successfully terrorised countless locals with his scimitar, but he simply wasn't prepared to face a new challenger bearing more sophisticated technology.įieldrunners finds itself in a similar position. There's a memorable scene in Raiders of the Lost Ar k in which adventurer Indiana Jones finds himself face-to-face with a flamboyant swordsman who twirls his blade in anticipation of a fight.īefore any clash of swords, however, an annoyed Indy pulls out his pistol and shoots the fellow.ĭespite all his skill in wielding a blade, the swordsman was ill-equipped for the fight at hand. ![]()
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